How To Play Draft Rugby
The game they play online in heaven.
Index
1. Creating & Joining a League
2. League Commissioner
3. Competition Format
4. The Draft
5. Roster Management
6. Trades & Free Agents
7. League Fixtures
8. The Table
9. Fantasy Scoring System
1. Creating & Joining a League
After you have registered for an account on draft rugby.com and verified your email address (be sure you check your spam/junk folder) you will find yourself on the 'leagues screen' where you can either join or create a league via the 'Create League' or 'Join League' buttons.
Create a League:
If you chose to create a league then you’ll take on the role of the league commissioner. You will need to name your league & can invite players to join your league. Leagues can have as many as 8 players (including you), if you have less players than this, fixtures will include auto byes throughout the season. We highly recommend trying to find a full league of 8 players through friends or our social media channels so that the game is as engaging as possible.
Join a League:
You can join a league by accepting an email invitation, through a join league url shared with you, or entering the league code shared with you on the join leagues page.
Once a league has been created, any league member that has joined can see league invitations under the league settings tab, and send further invitations via email or copying the joing league url or league code and sharing them.
2. League Commissioner
The league commissioner, the creator of the league, takes on the role of the league's manager.
The League Commissioner can:
- Update the League Noticeboard Message found on the league dashboard
- Send invitations once the league is created via email, join league url or league code found in the league invitations module in the league settings tab.
- Edit the league settings in the Settings module found in the league settings tab.
- Edit the league draft settings also found in the Settings module in the league settings tab.
- Remove League Members from the league in the league members module found in the league settings tab.
3. Competition Format
...TODO:...
4. The Draft
The League’s Commissioner can allocate a draft order. You can decide this however you like, personally we run a fun competition each year to decide, usually involving some other sport. Highlights include being allocated runners in an under 9’s nippers competition to represent us and having a random horse/dog picked in a race for us to cheer home. Let us know how you pick your order on social media so we can all share ideas!
Random allocation. If you don’t have your own system to create an order we can randomly generate one for you.
5. Roster Management
Your team is made up of 23 players in the following format:
TODO: INSERT TABLE HERE
6. Trades & Free Agents
...TODO:...
7. League Fixtures
As players join or are added to the league, the league fixtures are automatically randomly generated. In a 16 week season, your team will be generated fixtures to go through playing each other league team twice and then two teams a third time totally 16 fixtures.
If a league has an odd number of league members, there will be bye fixtures generated for each team appropriately.
8. The Table
...TODO:...
9. Fantasy Scoring System
All starting 15 players will score points for the week, your bench will not score any points. If a starting player does not enter the field of play (e.g. due to a last minute injury), your bench player for that position will be awarded points in place of the starter.
Your players will be awarded points based on their actions in the real life game each week. We have worked hard to create a scoring system that places value on all positions and all actions on the field. A summary of the points for each action is listed below.
GAMETIME:
Take the field - 1 point
Play 61+ minutes - 1 point
TRIES AND CONVERSIONS:
Tries - 10 points (12 points back row; 15 points props, hooker, locks & half back)
Maul Try - 8 points
Try assists - 6 points
Conversions - 2 points (- 2 for a miss)
Penalty Goal - 3 points (- 3 for a miss)
Drop Goal - 3 points (- 3 for a miss)
ATTACK:
Runs - 1 point (2 points for props)
Gainline Runs - 2 points
Run metres - 1 point per 10 metres (1 point every 5 metres for props)
Post Contact Run metres - 1 point per 5 metres
Line breaks - 5 points
Defenders Beaten - 3 points
Tackle busts - 3 points
Offloads - 4 points
Passing - 1 point for every 10 passes (1 pt for every 5 passes for scrumhalves)
DEFENCE:
Forced penalties - 4 points
Tackles - 1 point (2 points for Front row and Hooker)
Dominant Tackles - 2 points
Tackle into touch - 2 points
Charge Down Made - 3 points
Interception made - 5 points
ERRORS:
Bad pass - (-2 point)
Handling Error - (-2 points)
Turn over conceded - (-4 points)
Missed Tackle - (-2 points)
Interception Given - (-5) points
Charge Down Given - (-3) points
Penalty Conceded - (-4 points)
Penalty Resulting in points - (-1point/point scored)
Yellow card - (-10 points)
Red card - (-20 points)
SET PIECE:
Scrum won - 1 point (Forwards only)
Scrum lost - (-2 points, Forwards only)
Lineout throw successful - 1 point
Lineout throw lost - (-2 points)
Lineout take successful - 2 points
Lineout steal - 4 points